using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.resource
{
[System.Serializable]
public abstract class Model :   cfg.EditorReadWriter 
 {

    public string name  = "";
     public string decs  = "";
     public float scale ;
     public string path  = "";
     public string texture  = "";
     public float collisionRadius ;
     public float collisionHeight ;
     public float nameHeight ;
     


}
}
}
